
The campaign, although not deviating too far from the tried and tested format of the previous Modern Warfare game, is still highly enjoyable, while being challenging at the same time. There is a lot more user interaction this time round, in both campaign and multiplayer, with ice climbing, snowmobiles, riot shields, breaches, guided missiles and the like, thermal scopes, bomb plants and much more. It's good to know that even with a lot more to do, you can still feel like you're in a real firefight. And there's a lot of action, so you'll get that feeling often. Picking up where the previous game left off, this time round sees you taking out the pieces which have moved into the gaps left by the terrorists you took out before. Although not all questions are asked or answered, the campaign is very satisfying, with a few twists to boot. Just the right length for a multiplayer-driven game, the campaign certainly does get you involved and drawn into the world of Call Of Duty, and no matter what people say about it, I enjoyed it a lot.
Spec Ops. Now this is just my favourite. Nothing beats being downright tactical with a partner on several missions, some easy, some near impossible. There's snowmobile racing, waves of attacks, AC130s in the sky and dogs leaping at you in Brazilian favelas. You can easily waste a night going through a mission or two and it's highly addictive with a large range of different scenarios - from stealth to brute force - and each make you think and work together as a team to complete the task. My only complaint would have to be the lack of midway save points and the incredibly hard mission which you are left with at the end. But otherwise, Spec Ops in my opinion is the best thing to be included in Modern Warfare 2 by a long shot and adds a nice aside from the multiplayer action and the solo campaign.
Multiplayer. That's what everyone really wants to play. And really, it does live up to the hype. There is tonnes of customizability with name tags, emblems and classes, but by far the most exciting addition are the killstreak rewards. Now you can call in helicopters, missiles, EMPs and even nukes! Of course you have to be good to consistently get those, but it's much better than the static UAV and then helicopter. Care packages are fun, giving you a random killstreak each time, and there's a lot of other polished bells and whistles hidden in the game. I mean, you can shoot down UAVs! The multiplayer still has the usual game modes and the like, although you can't be in a party chat in some of them (which I think is better as it encourages team work and communication). However, although the multiplayer is amazing, the players aren't. When Infinity Ward decided not to release a Beta version, it inevitably spelt the doom for any shred of reasonable gameplay we may have experienced. There's so many glitches I've lost count. So many that I stopped playing. Indeed it was primarily because of the very fucked up spawn points where you can die instantly from the same person several times, and the fact some of the maps are very bad, but the glitching bastards who corrupt the game were just the cherry on top.

So although Modern Warfare 2 is a legacy to behold, it fails miserably in some respects. If it wasn't for the highly anticipated multiplayer being tarnished by unfair gaming, then the game would be near-perfect. As it stands, with patches for current glitches raining down like rain, the game is still very good, if not one of the best this year. It is undoubtedly a definite must-have for everyone (you'll see half your friends playing it at any one time), and if you don't mind a bit of unpolished grit with your FPS, then this is definitely the game for you too.
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