So I can't give you my final review tonight, I'll try and get back on later and finish it as soon as I've completed the game. So far, it's weird to say too, but the graphics somehow don't seem as clean as the original. But other than that I can't see many flaws. The new plasmid/weapons duel wield combos are great, along with the new weapons, and I'm liking the new challenges which are appearing in the game (and of course the awesome multiplayer). Watch this space, but I'm just glad to be back in my world under the sea...
March 3, 2010
Welcome Back To Rapture
Yes I'm back! The damp walls. The splicer corpses. The familiar thudding of a big daddy in the distance. Yep, it's Rapture all right. And that means one thing - I'm playing BioShock 2, the sequel to probably my favourite game of all time. I've only just started, but I'm liking what I'm seeing. Strangely enough, it's the multiplayer which has captivated me so far. It kind of plays somewhere between a Modern Warfare 2/Team Fortress 2 game, with fast paced, leveled action meeting funny power-ups, booby trapped vending machines and turrets and awesome levels. Very fun indeed.
The Wolfman
The university I started at was holding a few orientation specials at various bars and places around the city. Not being the bar type, I decided to tag along to a student's screening of The Wolfman, starring Benicio Del Toro and Anthony Hopkins amongst others. The original 1941 film is one of my favourite classic horror films, but I was excited about the prospect of a remake since I first about it last year. Mistake? Yes.
The film just didn't work. At all. Del Toro was awkward as the main lead, with Anthony Hopkins and Hugo Weaving just plain bad and corny in their portrayals. I mean every time Weaving walks into a shot there is a dramatic close up, pause and then brooding look before he orders someone around. $150 million for this crap? Puh-lease! Although the werewolves do look marginally scary, the transformation into them is bad and the way the director relies on cheap scares rather than actually putting the time into making a suspenseful chase scene or the like is just woeful. I don't scare easily so the film just looked absolutely pitiful.
The movie barely drags itself along to the final scenes with a showdown between two werewolves - lame - and an anticlimactic ending - rubbish! What a serious waste of some good plot potential. What happened to the days of suspense and whodunits and chase scenes with less gore and more more? Now there's only bad movies with severed clitorises (Seriously, does AntiChrist have that? Man I wanna see that movie!). Avoid the film and tell your friends to as well. At least it only cost $5 to get in.
Better Apocalypse! But A Sour Taste...
So after many months of following Left 4 Dead 2 (and actually a month or two since I finished playing it and have moved onto other games!) here I am finally writing a review about it! Overall I think the sequel to the epitome of zombie games (yes that's right Dead Rising, you suck) does a pretty good job of not only following up the first game's rage success, but also manages to build on it and make for a unique and interesting second installment.
As mused in my previous posts on the game, Left 4 Dead 2 has several new game modes (Scavenge is quite enjoyable), melee weapons, including my favourites the axe and the chainsaw, adrenaline shots and defibrillators, and several new zombies (charger and spitter ftw!) and weapons. I addition, the levels aren't the same muck of "go here, set off alarm, get to safe house, rinse and repeat". Some levels you must get past difficult areas without setting off the alarm, or gather items to fuel cars or the like. Other time you must go back through a level, so reserving your weapons and ammo is key. But like the first game, the achievements are quite fun to get, which is one thing I'm glad was retained (Gnome Chompski is a huge pain in the ass, but seeing his glowing face as you bash a few hundred zombies with him is just heartwarming).
However. And this is a huge however. Like HUGE. I cannot access the multiplayer on the game. I search for matches and all I get back is "No game found, creating lobby". I found one scavenge game which lagged like hell, but I've only been able to join friend's games. At first I thought it was my connection. Hell, my internet sucks despite the fact I'm paying for a good stream. And then someone told me it was because I had the censored version of the game from Australia. However, neither were the case. I'm not the only one having trouble - many many players from around Oceania are having the same problem. For some reason we cannot connect to Valve's servers.
So can I give an unbiased review with a major portion of the game being barred from my view? Probably not - it really does halve the enjoyment of the game. From what I've played the game is solid and well made, but to have so many affected by such a horrible issue is just shameful. Maybe there will be an update, but I'm not holding my breath.
I'm Back! For Tonight Anyway...
Well it's been a hectic few weeks now - I've started university with four papers on the trot and fifty hour weeks and I just haven't had time to write, game or even sleep. My hand healed up fine, allowing me to play Left 4 Dead 2 through and Prototype which I also bought - it's a shabby looking game, but with some fun gameplay (although the script, characters and achievements are pretty lame). I also managed to buy BioShock 2! My review so far on that, and Left 4 Dead 2, will be posted after this, but suffice to say that I'm pretty stoked with what I've played so far.
There are a few games which escaped my buying spree; Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age Origins and Mass Effect 2 to name a few; so I'll be sure to go through the list and bring you my views on them, although admittedly they'll be a few months old by the time I reach them. With all my workload now I doubt I'll be able to keep as current as I was for a while, but I'll do my best. Bear with me.
January 20, 2010
Left 4 Dead 2 Musings
My hand healed up slightly and before I could control myself, I was playing Left 4 Dead 2. After following the game for many months before its' release, I was looking forward to finally playing it. I haven't finished it fully since my hand is not what it used to be, but so far I'm very impressed by the campaign. There's a lot more to do and a lot more variety this time around, and the game prospers for it. Unfortunately, I cannot connect to any online games. For some reason, Valve's servers are not allowing me to connect, and I'm not the only one from this part of the world with the problem. In fact, I've read all over the internet that people are having trouble connecting to games. This is most disappointing because Left 4 Dead was so much fun online, and the second installment only promised to be more so. I'll keep you posted, but I think it'll be a cool day in hell before I get any enjoyment out of my internet or the game. *Sigh*
Peter Jackson's Lovely Bones
I haven't read the book, but after seeing The Lovely Bones at the cinema yesterday, I absolutely think everyone should watch the movie! I was told I was coming to the Lovely Bones yesterday at the last minute by a friend - knowing it was by the masterful Peter Jackson, she didn't have to ask me twice. I'd heard a lot of bad things about the film, but it just goes to show that you should never listen to what others say about anything, good or bad. In my eyes, Peter Jackson is renown for his spectacular works, the Lord of the Rings and the King Kongs, but having been an avid Jackson fan from Heavenly Creatures, it didn't matter to me that he'd taken on a more subdued subject - probably why people were disappointed when seeing the movie.
However, the film is not short of special effects - Jackson's take on heaven is astounding. Forget the plain white clouds and looking glass into the world below, and think more an LSD trip of amazing beauty which interacts with the living world without words in a way you can't fully understand. The film centres around a young girl who is raped and murdered by a neighbour, although much of the film is about what follows - her family after the event, the relationships they have - as told by the girl herself from the afterlife, as she struggles to deal with her death.
What Peter Jackson created in the film was nothing short of brilliant. The film has laughs, scares, drama and more than enough of tears. I could not find fault with any of the actors and their performances - from Mark Walhberg as a struggling father, to Rachel Weisz who must leave her husband as he copes with the loss, to Stanley Tucci who delivers a chilling performance as a serial killer. The film draws you into the film's characters and plot so intently that you can't turn away. It makes you understand that when you murder someone, you not only take away their life, but every moment that person has left - seeing these moments pass by as the dead girl (Saoirse Ronan) watches on from heaven is very saddening and profound, leaving the film with you long after it's over.
I honestly don't know why the film has received such bad reviews. Between the solid acting, the emotive storyline and the unique Jackson take on a much loved book, I cannot see that much fault to warrant it. If people wanted to see a vicious rape and murder as described in the book, then maybe they should go read it again, for the story isn't about lingering on the girl's death, it's about her journey forward from it. I'd definitely say that The Lovely Bones is amongst my favourite movies of late and I look forward to seeing Jackson's upcoming films if they're anything like his previous ones.
January 1, 2010
Happy New Year!
Soz, no video. College Humor was being a lil beotch. But here's one from YouTube instead.
December 29, 2009
RROD'd
Yep, you're not an Xbox user if you haven't seen the Red Ring Of Death. I guess I'm part of the club now. So while you're all enjoying your new games (I have Left 4 Dead 2, Prototype and Rise Of The Argonauts waiting for me), spare a thought for me, all alone, looking at the empty space on the shelf where my beloved Xbox used to be. *Cry*
Call Of Call Of Duty - The Final Review
Well I guess I spent more time actually playing Call Of Duty: Modern Warfare 2 than writing about it. I'll say one thing, it is very addictive. Now that I've had some time to collect my thoughts and of course some time to write them down, here is my final review of what will inevitably be game of the year. I'll break it down into three separate areas: Campaign, Spec Ops and Multiplayer.



The campaign, although not deviating too far from the tried and tested format of the previous Modern Warfare game, is still highly enjoyable, while being challenging at the same time. There is a lot more user interaction this time round, in both campaign and multiplayer, with ice climbing, snowmobiles, riot shields, breaches, guided missiles and the like, thermal scopes, bomb plants and much more. It's good to know that even with a lot more to do, you can still feel like you're in a real firefight. And there's a lot of action, so you'll get that feeling often. Picking up where the previous game left off, this time round sees you taking out the pieces which have moved into the gaps left by the terrorists you took out before. Although not all questions are asked or answered, the campaign is very satisfying, with a few twists to boot. Just the right length for a multiplayer-driven game, the campaign certainly does get you involved and drawn into the world of Call Of Duty, and no matter what people say about it, I enjoyed it a lot.
Spec Ops. Now this is just my favourite. Nothing beats being downright tactical with a partner on several missions, some easy, some near impossible. There's snowmobile racing, waves of attacks, AC130s in the sky and dogs leaping at you in Brazilian favelas. You can easily waste a night going through a mission or two and it's highly addictive with a large range of different scenarios - from stealth to brute force - and each make you think and work together as a team to complete the task. My only complaint would have to be the lack of midway save points and the incredibly hard mission which you are left with at the end. But otherwise, Spec Ops in my opinion is the best thing to be included in Modern Warfare 2 by a long shot and adds a nice aside from the multiplayer action and the solo campaign.
Multiplayer. That's what everyone really wants to play. And really, it does live up to the hype. There is tonnes of customizability with name tags, emblems and classes, but by far the most exciting addition are the killstreak rewards. Now you can call in helicopters, missiles, EMPs and even nukes! Of course you have to be good to consistently get those, but it's much better than the static UAV and then helicopter. Care packages are fun, giving you a random killstreak each time, and there's a lot of other polished bells and whistles hidden in the game. I mean, you can shoot down UAVs! The multiplayer still has the usual game modes and the like, although you can't be in a party chat in some of them (which I think is better as it encourages team work and communication). However, although the multiplayer is amazing, the players aren't. When Infinity Ward decided not to release a Beta version, it inevitably spelt the doom for any shred of reasonable gameplay we may have experienced. There's so many glitches I've lost count. So many that I stopped playing. Indeed it was primarily because of the very fucked up spawn points where you can die instantly from the same person several times, and the fact some of the maps are very bad, but the glitching bastards who corrupt the game were just the cherry on top.

So although Modern Warfare 2 is a legacy to behold, it fails miserably in some respects. If it wasn't for the highly anticipated multiplayer being tarnished by unfair gaming, then the game would be near-perfect. As it stands, with patches for current glitches raining down like rain, the game is still very good, if not one of the best this year. It is undoubtedly a definite must-have for everyone (you'll see half your friends playing it at any one time), and if you don't mind a bit of unpolished grit with your FPS, then this is definitely the game for you too.
A New Kind Of Film
Long time, no type, but here I am again. I've been busy over the holidays, so I apologize for my absence, but rest assured I'm here to bring you a great review of my latest film viewing; Avatar. You have to admire a director when not only does he produce a film, but actually invents a new kind of film making to do so. Now directors can view CGI and animations in real time and change everything to their liking, ala video game style. Although Avatar does feel like a test run for the new technology, it is in no way simply that.
Avatar is set in the distant future on a planet called Pandora, inhabited by blue natives, amazing plant life and an array of dangerous and beautiful wildlife. And of course, sizable amount of precious metals buried under its' forests and jungles, which the greedy human corporations want to get their hands on. Scientists survey the area using "avatars", a native's body which is controlled through genetic links by a human. Kinda like robots only human. It's complicated, don't hate me. One of the avatar controllers falls in love with a native and things start to unravel in his mind. And when it boils down to it, Avatar is a story of good versus evil, with scientist and native pitted against the might of the human army seemingly bent on destroying anything precious on the planet for little more than money. Like usual.
I came into the movie not knowing what to expect. Sure the film may have revolutionized movie making, but that makes little difference to me if the film is bad. But somehow, some way, we are drawn into this fictitious world, with unreal characters and impossible places, and still we are driven to care for them. To feel their pain as their world is raped by greed. It may be a bit similar plot-wise to other "going native" films, but who cares when your eyes are feasting on a special effects bonanza. Avatar really brings you into the world of Pandora and stirs your emotions. But not just in the film, but towards the world around you. It gets you thinking of the destruction we reap on our own planet every day in every way. On a fake planet made up a hundred light years away, and it still has the power to make you think of just how bad it can get on ours. Because our planet isn't fake. It's real. And we only get it once.
The story is emotive, the characters are varied and likable - and most of all believable even if most are computer generated - and the pace keeps moving along to keep you intrigued the whole time. I'd definitely recommend going to see it, as it really is a big-screen movie. You really do come away still thinking about the film, about the comparisons you can draw to our own lives, and that is why it is a great movie.
November 16, 2009
To Russia With Love
I decided to forget my thumb woes and dive into the campaign of Call Of Duty: Modern Warfare 2 tonight. I haven't finished the campaign by a long stretch, but I've gotten my first glimpse and ideas of the new installment of the Call Of Duty franchise. Unfortunately (as per usual!) I accidentally stumbled onto a key plot point of the campaign on the internet. Darn! However, I'll try to push it to the back of my mind as I soldier on.
First impressions? Well the game is certainly good. I'm yet to see if it holds up to the hype and praise that has really been out of this world. The campaign is very enjoyable - if not a little short so far - but I can see where people are justified in saying there's a bit too much action. I'd really like to see some prolonged winding through streets battling enemies slowly, rather than the mass attack, next scene, mass attack, next scene-like missions I've played so far. But other than that, flawless. You really feel like you're in the moment and that it's life or death, while still having fun too.
I haven't touched Spec-Ops yet, but I played a few games of online multiplayer. Maybe it's just my tendency for stats and awards, but I really love the retention of the stats system and the addition of the new accolades rewards. It adds just that bit more fun and playability to your games, because even if you're really bad, you're bound to have something unlock. I haven't reached the stage where I can edit my kill-streak bonuses, and I'm not too sure about those tag backdrops etc, but I'll give you my opinion when I've played the mode a bit more.
November 15, 2009
And So It Begins... With Rotten Luck
Of course the very day before I was set to purchase Call Of Duty: Modern Warfare 2 I happen to break my thumb whilst playing cricket! So now all I can do is watch my friends play hours of supposedly the best game ever made, while it sits only feet away from me in my office, unable to be enjoyed. At least I was given a PS2 Singstar package, which I've found very entertaining. But that's old news - I'll keep you posted on what I think of the new Call Of Duty game when my hand heals up. Until then it looks like I'm going to frying my vocal chords, reviewing some movies if I see any and generally being bored as shit. Happy gaming you lucky, lucky bastards...
November 10, 2009
Argh!
As quickly as it was fixed, my internet suddenly decided it didn't want to work again. So it looks like no more videos for a while. *Sigh*
November 5, 2009
Better Apocalypse?
With the demo of Left 4 Dead 2 claiming better apocalypse in its' tag-line, I was eager to give it a go after I downloaded it last night. The opening intro was pretty spectacular, giving the game an almost movie-quality feel. I was unsure if I'd like the characters, but after seeing how they interact, I can say that they're as good, if not better than the last. Same old plot though by the looks of things, although it seems to have more continuity through the campaign levels than the original Left 4 Dead.
Graphics wise, I was underwhelmed. Of course it was a day level, but still, the graphics almost looked too clean and static. Some of the objects acted awkwardly (chairs and other items don't decay or break like I thought they would in this second installment) and some of the physics don't gel completely. I know of course that this isn't probably going to be the polished standard of the final game, but it's still disappointing that the game's engine hasn't been upgraded very much - whether its' the constraint of the console or just laziness on Valve's behalf, I don't know.
Melee weapons! Yes, they're finally here. In the demo there was a frying pan, a night stick and katana, all of which can be substitute for your side arm pistols. My only complaint was that you had to get very close for the melee attack to hit your target, even when it looked like your shot should be hitting from a distance. Again, a deliberate choice or a physics engine fault, who knows. In addition to the melee weaponry are some new and improved long range weapons. Apparently they can have incendiary ammunition too! There's a few more machine guns and a different type of pistol added so far to the existing weapons.
But of course, the new zombies are what really is exciting people. The charger is quite cool. He's like a mini tank with one less arm that charges (go figure!) directly at you and can trap you with its' enlarged arm. The spitter is also quite cool. Spewing out acid kind of like a boomer, and leaving it behind when killed too, the spitter has the shape of a witch zombie. However the addition of the jockey, I am not sure about. After seeing it in action, it really just does not fit in. Obviously it is intended for control in Versus mode (and admittedly it would be quite fun to play as) but in campaign, it just looks gimmicky. Jumping on someone's head and holding on? I just don't quite understanding it and I don't know what effect trying to resist the jockey does, as you are prompted to when attacked by it.
The new types of other zombies are pretty cool also. Although we only see the riot police zombie in the demo, they add a bit of interesting gameplay as you can only really kill them when shooting them in the back. As promised, there should be mud zombies, ones in Hazmat suits and of course the clown zombies, probably only there to scare the shit out of you (nobody can seriously like clowns).
Also present in the demo was the addition of two new items. Health packs and pain pills are back, but adrenaline shots have been added to speed up your character (although I did not see much effect when using them) and so has a defibrillator. I didn't get a chance to use this, but it's intended to revive dead team mates (probably to replace the weird closet system of the previous game).
All in all, I think the demo showed that Valve was receptive and was willing to solve some of the first game's oversights. Number two looks like a lot more fun, with some new game modes (although I am not too sure what Realism and Scavenger modes exactly are), new zombies and new weapons. However, I'm not sure if it's a bit too overwhelming. With the new bright colours of New Orleans and exotic zombies being thrown at you behind every corner, it kinda felt like the game lost its' scary secludedness from the its' predecessor. In some cases more is less and I hope that the campaign modes of Left 4 Dead 2 will not suffer. But versus mode? Oh it's on! Happy gaming!
November 4, 2009
Happy (Belated) Halloween!
Here are some Halloween videos for your trick or treat bag. Don't eat them all at once!
October 30, 2009
Mercenaries, Space And Midgets...?
Yes, a weird combination, but a combination it is, with the release of Borderlands last week hitting Xbox 360s everywhere, in addition to several other consoles. I managed to purchase the game as one of my many buy/return gaming ventures, whereby I purchase a game I think may be interesting, play it for the seven day limit and then return it for a full refund. Naughty indeed, but it's worked so far with Gears Of War 2 and Halo 3: ODST, neither of which I wanted to keep anyway, and The Orange Box, which I re-bought a year later. Hmm, maybe I should start a blog feature out of it... Alas, I digress, on with the review!



Before I start breaking into which parts of the game I liked and didn't like, let me just say that I did indeed have a lot of fun playing it. The atmosphere and gameplay held me enchanted for a full week and although I'm saddened by a few faults with graphics, plot and loot, my experiences with Borderlands are enjoyable. My first impression was that Borderlands quite craftily combined elements from several other RPG and FPS games: BioShock, Diablo, Fable 2, Half-Life 2, Mass Effect and The Elder Scrolls IV: Oblivion. Obviously the game is driven by its' Diablo-like loot, although I was disappointed to find that the bazillions of weapons promised were only divided into about 8 classes, with only minor adjustments between each one.
For those looking for meaning behind the mindless urge to find and collect money, weapons and creature hides, you will be sorely disappointed. Lets face it, there's no plot. Mario trying to rescue the princess from a terrible fate is a plot. Borderlands is simply a giant quest to get more stuff and the stuff happens to be found in a mysterious 'Vault'. With entertaining side-quests along the way, the game does offer some challenging and unique gameplay and characters, but ultimately, it does not offer much on storyline. Gameplay makes up for this somewhat, with engaging leveling systems and user interface. The creators, Gearbox, have done well to make Borderland's gameplay as accessible as possible, especially in the face of such overwhelming loot.
Sadly, the graphics aren't the best either. They almost hark back to the time of Half-Life 2, where textures are limited and characters are terrible up close. Done in an almost graphic novel style, Borderland's imagery works well on the whole, but the finer points of the rendering is poor and some glitches are present, especially in regard to achievements. The only other complaints I have are small in comparison - the lack of treasure from The Vault and the rapidly respawning enemies.
However, beyond a few graphic troubles and a paper-thin plot, not much is wrong with Borderlands. The leveling system is impeccable. Enemies and characters are well done. Beautiful locations and maps. Action is well placed alongside treasure hunts and other missions. Easy, yet challenging achievements. Dialogue is well presented and enjoyable to hear - my favourites have to be "I can see the code", "This is where the cars live, get you one!" and "Look at me everybody! I'm dancing, I'm dancing!" In fact, those little robot Clap Traps and the other ingenious characters you meet along the way make the game and on the whole Borderlands is fun to play and explore.

I don't think replay value is very high in Borderland's case. Although there is a four player Xbox LIVE mode, once you have reached level 50 and acquired the best weapons, there's not much keeping you around. Although entertaining, the endless search for weapons and loot is not nearly enough to hold the game afloat for a second or third play-through with such a pathetic storyline. Borderlands tries its' very hardest to break barriers, but in the end is only confined by itself. However, as I've mentioned above, although there are several issues, some big, some small, the positives outweigh the bad and the game succeeds as both a sci-fi adventure and mission-based RPG. I wish there'd been a bit more thought and effort placed into polishing the game, but where it lacks shine, Borderlands more than makes up for in character, charm and gameplay. If you want the story of four bounty hunters on the search for gold and fame with some great settings, then this game is for you.
October 25, 2009
Joy!
For some mysterious reason, my internet suddenly decided to connect to the rest of the sites I couldn't access, so it looks like I'll be able to bring you some of those funny and shocking videos once more. I'm happy enough that I don't want to even ask why it suddenly started to work again, but it looks like things are looking up again for this blog. Keep you posted!
October 17, 2009
Xbox 720
I don't have much time to write, but I thought I'd open the discussion for the Xbox 720. I've heard a few rumours that Microsoft will be releasing it sometime between 2010 and 2011. I know that the graphics and engines that the Xbox 360 can support are becoming more and more limited, and obviously we need to push for better games, but as one of the biggest selling consoles ever, how are people going to cope? I certainly can't see myself dishing out nearly $1000 for a new console and games, especially with Microsoft's history of making back-compatible systems.
I'll research some more and see what I can find out. Have a good weekend!
October 16, 2009
New Games To Watch For pt. 6 - Left 4 Dead 2
The zombie apocalypse's answer to 50 cent, what better way to start your release with a bang than by having your game banned in Australia? Although (hopefully) only temporary, this ban will undoubtedly serve as more of a bad-boy launching tool for Valve's new game than a hinderance. Set in Southern USA, possibly New Orleans, this time the four new survivors must mash their way through hordes of zombies with familiar weapons, and a few not-so familiar. With the addition of several new ammunition-based weapons, they are complimented by a new variety of melee weapons, such as the chainsaw, baseball bat and frying pan.
With Left 4 Dead receiving some bad reviews for its' limited gameplay and low contrast of zombies and weapons, it's also good to hear that several new types of zombies are included. These include spitters, similar to boomers but with acid instead of vomit (undoubtedly to reduce the amount of corner-camping); chargers, similar to tanks except faster and with one larger arm to knock survivors over; and strangely, the jockey, a kind of weird-looking zombie which jumps on your back and steers you into other zombies and obstacles. These, combined with level-specific zombies, such as mudmen and Hazmat-garbed zombies, should make for more varied and interesting play.

Much of the story, campaign and gameplay is still rumour and guesses, especially since Valve is under pressure to change the game to a less violent version in order to market in Australia. There has been speculation that the health packs and pills will be gone for the next installment, instead replaced with adrenaline to help burst out of zombie crowds with the new melee weaponry. However, more likely, you'll have to choose which you can carry. The five campaign levels have been named as 'Dead Centre', a shopping mall ala Dead Rising styles; 'Dark Carnival', which awesomely, will take place in a fairground - yes think clown zombies; 'Swamp Fever', obviously in a swamp; 'Hard Rain', an industrial-based level; and 'The Parish' which is based around a church. Not much change to the game modes, although rumours of a Scavenger and Realistic mode have risen.
And finally the survivors themselves: A black coach called, go figure, Coach; Rochelle, a black television reporter; Ellis, a mechanic; and Nick, who has been described as a con/gambler. And so the pieces are there. The survivors, the zombies, the gameplay. The question is, will the public buy Left 4 Dead 2 after its' predecessor was released not too long ago? It is indeed a mystery why Valve decided to release number two so quickly after the first - maybe they realized that the zombie market is one which only they and a select few others fill and wanted to bring a new game to replace the outdated and severely limited gameplay of Left 4 Dead's first title. Or maybe they just wanted more dough for their back pockets. Whatever the case, Left 4 Dead 2 is definitely a game to watch for and hopefully I'll be buying it instead of just watching.
October 1, 2009
Videos For The Voyeur
As promised, I managed to smuggle a video out before I totally trashed my computer for being so slow. Not the best, but surely one of the cutest Mexican-based, chinchilla ads ever made!
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