Halo 3: ODST aims to leave behind the shackles of the previous games in the series and reinvent itself with new characters, a new era and an open-world environment that will undoubtedly shake things up a bit. The question is will it be for the best? Leaving the Master Chief out could be a franchise killer, with the new character being more susceptible to attacks and obviously not as kick-ass as we're accustomed to with the Chief. Having an open-world environment will obviously change the game completely, while making the game a prequel may give the feel of retreading covered ground.
Multiplayer is very similar to Halo 3, with 24 shipped maps including the Heroic, Legendary and all 6 Mythic maps. A new addition will be the Firefight mode, which runs along the same line as The Horde in Gears Of War 2 and Survival Mode in Left 4 Dead, and was a sure-bet for inclusion after its' highly rated reception in other game series. In my opinion however, it's a slightly tired game mode - let's hope this time round it includes some new twist. Owners will also get a chance to test out the Beta multiplayer mode for Halo: Reach. Other than a few tweaks to the HUD (including some night-vision), weapons (fans of the original, unadulterated pistol rejoice!) and play, ODST looks like more of the same from Bungie. Lets' just hope that its' more of the same in a good way and that the game doesn't reach too far away from what fans loved in the original series.
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